Tutorials, Castle Game Engine 7.0-alpha.3 near, Castle Model Viewer 5.0.0 released, conferences and plans
Published on May 28, 2024 by Michalis Kamburelis
Hello!
Note: We don't post regularly here, on Open Collective news, but we have a very active news channel (~weekly updates) on our website. Hop on there if you want regular updates :)
A quick summary of recent developments:
- We have a great up-to-date engine tutorial, as 2 articles "Bad Way to Play Chess: 3D Physics Fun". Highly recommended reading!
- We're working on the upcoming Castle Game Engine 7.0-alpha.3 release . We've added a ton improvements since last 7.0-alpha.2, touching physics, VS Code integration, Delphi, shadows, Tiled maps, rendering, UI, editor, mobile (Android and iOS) support... You can check it all out already, today, right now -- just download the current snapshot release .
- We have released Castle Model Viewer 5.0.0 . This is one of our core tools, it showcases our model viewing, rendering and converting capabilities.
- Michalis is quite active on various Pascal conferences lately, talking about Castle Game Engine :) Enjoy a lot of conference materials (slides, recordings) listed here.
We appreciate your support through our Open Collective page!
Note: We don't post regularly here, on Open Collective news, but we have a very active news channel (~weekly updates) on our website. Hop on there if you want regular updates :)
A quick summary of recent developments:
- We have a great up-to-date engine tutorial, as 2 articles "Bad Way to Play Chess: 3D Physics Fun". Highly recommended reading!
- We're working on the upcoming Castle Game Engine 7.0-alpha.3 release . We've added a ton improvements since last 7.0-alpha.2, touching physics, VS Code integration, Delphi, shadows, Tiled maps, rendering, UI, editor, mobile (Android and iOS) support... You can check it all out already, today, right now -- just download the current snapshot release .
- We have released Castle Model Viewer 5.0.0 . This is one of our core tools, it showcases our model viewing, rendering and converting capabilities.
- Michalis is quite active on various Pascal conferences lately, talking about Castle Game Engine :) Enjoy a lot of conference materials (slides, recordings) listed here.
We appreciate your support through our Open Collective page!
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