2.0.8
Published on June 24, 2022 by Xing Ji
- Fix Unreal Crash when i try to import gltf with animation / skeletal mesh #37 Create a root bone when the count of no-parent bones is not one #40: a crash issue, process the multi-root skeletal mesh
- Fix Error: DoesPackageExist: DoesPackageExist FAILED: 'None/SK_model_2_EyeCorneaMesh' is not a standard unreal filename or a long path name. #47
- Move the folder of third-party
- Add the vs2017 libraries and recompile the vs2019 libraries