Updates

Updates on our activities and progress.

Most recent
Axmol's Render Hardware Interface has taken another major step forward. We have introduced first-class cross-backend GPU compute support, expanding the RHI from a graphics-oriented abstraction into a broader foundation for modern GPU worklo...
We’ve completed a major modernization of Axmol v3’s Lua binding system.The long-standing Python + tolua++ toolchain has been replaced with a new generator built around PowerShell, C#, and libclang, with sol...
After several iterations on Axmol's rendering architecture, we have integrated Effekseer 1.80.x directly into Axmol's RHI backend.The goal was to avoid maintaining separate rendering paths and make Effekseer a first-class c...
Axmol v3 is receiving a foundational upgrade to its cross-platform rendering workflow. The engine shader library has moved from the legacy GLSL-source pipeline to an HLSL-first model. Developers can now maintain one HLSL so...
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