Updates

Updates on our activities and progress.

Most recent
Axmol v2.11.5 has been released
Published on September 26, 2026 by halx99
Extra bug fixes and improvements for the stable version of Axmol, v2: Xcode 27 support, adopted UIKit Scene-Based Lifecycle (mandatory for iOS 27), ARM for Apple platforms, update for Gradle 9.3.1 in Android devices, fixed text alignment in...
Axmol's Render Hardware Interface has taken another major step forward. We have introduced first-class cross-backend GPU compute support, expanding the RHI from a graphics-oriented abstraction into a broader foundation for modern GPU worklo...
We’ve completed a major modernization of Axmol v3’s Lua binding system.The long-standing Python + tolua++ toolchain has been replaced with a new generator built around PowerShell, C#, and libclang, with sol...
After several iterations on Axmol's rendering architecture, we have integrated Effekseer 1.80.x directly into Axmol's RHI backend.The goal was to avoid maintaining separate rendering paths and make Effekseer a first-class c...
Axmol v3 is receiving a foundational upgrade to its cross-platform rendering workflow. The engine shader library has moved from the legacy GLSL-source pipeline to an HLSL-first model. Developers can now maintain one HLSL so...
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