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Hierarchical FBX Importer

PROJECT

Hierarchical FBX Importer Improvement

Budget


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Credit from Kiss Tibor Péter to Hierarchical FBX Importer

+$5.00USD
Completed
Contribution #778800
Contribution #752464
Contribution #739816
$
Today’s balance

$703.98 USD

Total raised

$703.98 USD

Total disbursed

--.-- USD

Estimated annual budget

$705.00 USD

About


Summary
Our community has voiced concerns about the current handling of FBX files within our engine. The main issue is that FBX files are imported as a single model instead of being split into multiple entities, respecting the original hierarchy as structured in their 3D package. This discrepancy hinders workflow efficiency and limits creative flexibility, impacting both game developers and artists.

Proposal
We aim to develop an enhancement for our engine that introduces a much-needed feature: the option to split an FBX file into multiple model assets based on its internal hierarchy. When this toggle is activated, our engine will not only split the model but also automatically generate a prefab that mirrors the original hierarchy found in the FBX file. This approach will significantly streamline the asset integration process, fostering a more efficient and intuitive workflow for our users.

Objectives
  • Develop a Toggle Feature: Users can choose how FBX files are imported—either as a single model or split into hierarchical entities.
  • Automatic Prefab Creation: To further automate the process, the engine will generate a prefab that preserves the original hierarchy of the FBX file.
  • Documentation: Provide updated documentationto ensure users can easily adapt to and leverage the new feature.
 

Our team

xen2

Admin

tebjan

Core Contributor
Contributing features and fixes on rendering.

Aggror

Admin

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Thank you for supporting Hierarchical FBX Importer.

Kiss Tibor Péter

$5 USD